
A surreal post-apocalyptic adventure. As a survivor of a nuclear apocalypse, you navigate a wasteland, in which the only edible food are mushrooms that reshape the world around you. Explore the ruins and reconnect with your lost family.
Looney Shrooms is a platformer game built in Unity, developed by a 6-person team within the AGH Code Industry club. I am the designer and leader of the project. My responsibilities include:
- leading the team, setting up tasks
- communicating with the club’s board
- desiging the gameplay and plot beats of the game
- writing and polishing the design document
- writing dialogues
- desiging the levels and their variants and implementing them in the engine
The game was presented during AGH Games Hall on 30-31 May 2026!

